AI Insights · Timothy · January 2023
Top 5 High Fantasy Games Performance on Unified Platform in Europe in Q4 2022
Discover the performance trends of the top 5 high fantasy games in Europe during Q4 2022, including downloads, revenue, and active users.
The fourth quarter of 2022 saw some interesting trends in the high fantasy games category across Europe. Here’s a breakdown of the performance of the top 5 high fantasy games on a unified platform.
Lords Mobile: Kingdom Wars from IGG.COM experienced fluctuations in weekly revenue, starting at approximately $1M at the end of September and peaking at around $1.1M in the week of December 19. Weekly downloads varied, with a notable increase to 426K in early October and ending the year with a high of 356K in the last week of December. Active users saw a slight overall decline from 702K in late September to 742K in the final week of December.
Akinator by Elokence showed a steady increase in weekly downloads, peaking at 331K in the final week of December. Weekly revenue remained relatively stable, with a slight increase from $934 in late September to $1.6K by the end of December. Active users also saw a significant rise, reaching 1.33M in the last week of December from 853K at the start of the quarter.
Genshin Impact from COGNOSPHERE PTE. LTD. demonstrated a strong performance in terms of revenue, starting at approximately $2.3M in late September and peaking at $3.1M in early December. Weekly downloads saw a steady rise, ending the quarter at 294K. Active users remained high throughout the quarter, reaching 3.36M in the last week of December.
Clash of Clans by Supercell showed significant revenue fluctuations, peaking at around $5.3M in mid-October and ending the quarter at $2.8M. Weekly downloads remained fairly consistent, with a slight increase to 204K in the last week of December. Active users saw a minor decline, starting from 20.9M in late September and ending at 22.6M in December.
Clash Royale, also from Supercell, saw its weekly revenue peak at approximately $1.2M in early November, ending the quarter at around $593K. Downloads saw an upward trend, peaking at 271K in late October and ending the quarter at 214K. Active users peaked at 28.6M in late October, with a slight decline to 24.6M by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.